Quidditch is a co-ed contact sport with a unique mix of elements from rugby, dodgeball, and tag. A quidditch team is made up of seven athletes who play with brooms between their legs at all times. While the game can appear chaotic to the casual observer, once familiar with the basic rules, quidditch is an exciting sport to watch and even more exciting to play.
Three chasers score goals worth 10 points each with a volleyball called the quaffle. They advance the ball down the field by running with it, passing it to teammates, or kicking it. Each team has a keeper who defends the goal hoops. Two beaters use dodgeballs called bludgers to disrupt the flow of the game by “knocking out” other players. Any player hit by a bludger is out of play until they touch their own goals. Each team also has a seeker who tries to catch the snitch. The snitch is a ball attached to the waistband of the snitch runner, a neutral athlete in a yellow uniform who uses any means to avoid capture. The snitch is worth 30 points and its capture ends the game. If the score is tied after the snitch catch, the game proceeds into overtime.
During play, players are forbidden from taking certain actions, or fouls. Players who commit fouls face different consequences depending on the severity of the offense. A back to hoops foul indicates that a player must stop and return to their hoops, as though knocked out. A yellow card indicates that a player must spend one minute in the penalty box. A red card indicates that a player is barred from the rest of the game.
IQA’s Rulebook 10
For now VQA recommends to refer to the International Quidditch Association’s Rulebook 10 as the official book of quidditch rules in details. It is the most recently updated rulebook by the IQA and is expected to be applied officially from 2016 to 2018. The original version in English of IQA’s Rulebook 10 can be downloaded here.
A Vietnamese version of IQA’s Rulebook 10, translated by VQA, is currently being finalised and will be uploaded as soon as possible on this page.
Inclusivity is one of the most significant features of quidditch; it keeps the core humanity parallel to Quidditch™ in Harry Potter™, the inspiration of the sport. Quidditch people value inclusivity in terms of genders and identities, as it is one of a very few sports so far that are coed by rule.
The inclusivity rule of quidditch, commonly referred to as The Gender Maximum Rule, provides that each team in a game can have a maximum of four active players who identify as the same gender at the same time. Such figure becomes five once the seekers enter the game.
Similar to the IQA and its members, VQA recognises those who don’t identify within the binary gender system and encourages people to identify their own genders in their ways. VQA welcomes everyone regardless of identities and genders.